Open the FSX default AirbusA321 model folder, Copy & paste the 'AirbusA321interior'.MDL file into your PA3xx model folder. Copy & paste the panel folder from the FSX default AirbusA321 into your PA3XX aircraft folder. One item is that there are textures in the main aircraftfolder for the aircraft/ model with the VC which will have tobe moved to the new aircraft folder so that the VC will not bejust a grey shape.Reggie, this ie easily handled by simply adding the full path to those textures in the texture.cfg file for the a/c in question.For example, in the texture folder for your 'alternate VC aircraft' you would add a new 'fallback.n' entry like this:fallback.1=.texturefallback.2=.SceneryGlobaltexturefallback.3=.SceneryGlobaltexturefallback.4=SimObjectsAirplanesAirbusA321Texture. Installation: Delete or rename your PA3xx panel folder. If Aces designed it to load separately like I outlined above, then you would be able to marry FSX VC mdls with non VC FS9 aircraft such as IFDG, but they chose to go the bump map route instead, presumably for performance reasons switching views! Can you do it with today's FS9 aircraft? NoWill you be able to do it in a year or two with FSX designed aircraft? ProbablyOne item is that there are textures in the main aircraft folder for the aircraft/ model with the VC which will have to be moved to the new aircraft folder so that the VC will not be just a grey shape.The default A321 interior model calls these textures: then the issue of gauges and panel in the VC.
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